IT'S A BRAIN GAME
MatchPlay Cards have been developed around four psychological pillars; 1) Transferring responsibility 2) Ever-changing environment with ‘Randomness’ 3) Training ‘above’ the game and 4) Being reflective. Here are a few ways to get rolling....
“It’s all about choice & challenge and insisting to persist, then reflecting, tweaking, making changes to their next problem.”
Coaches at Reading FC Academy have shared with us how they pre-select MatchPlay Cards specific to the session theme or focus. They are often selected in relation to a players Individual Development Plan (IDP) or self-selected by the players themselves for self-challenge.
Fun - Freedom - Focus
Providing each team with one MatchPlay Card (Or more) as their mission for a set period of play asks players to adapt and recognise what the opposition are trying to do in real-time. Equally, you could place the cards downwards and invite players to make a choice, this adds an element of randomness.
MatchPlay Cards are here to open up opportunities for players to own their game and transition to the next level.
The involvement of MatchPlay Cards doesn’t always have to be openly known though, you may choose to secretly challenge players without the whole group knowing. Consider who you are giving the card to, would you see a different impact if players gave the card rather than you?
RISE TO THE CHALLENGE
Challenge completed? Trade a MatchPlay Card amongst the playing group to set someone else the challenge. This could be a teammate or an opposing teammate based on strengths and weaknesses observed within the group.