There is no right or wrong way to use a deck of MatchPlay Cards! We purposefully didn’t make set rules because we felt it was important that coaches and players have the opportunity to create their own magic.

 
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RULE BREAKERS

Providing each team with one MatchPlay Card (Or more) as their mission for a set period of play asks players to adapt and recognise what the opposition are trying to do in real time. Equally, you could place the cards downwards and invite players to make a choice, this adds an element of surprise.

 

GETTING SMART WITH TIME

You may choose to play for an unknown period of time. We would be curious around how this affects player behaviour and what tactical decisions players make to #ChangeTheGame. Similarly, if you were to frame players with a scenario of 2-0 up with 11 minutes to play to 1-1 with 5 minutes to play how would this effect players’ decision-making?

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Individual MatchPlay Cards are here to open up opportunities for players to own their game and transition to the next level. You may decide to give a particular player’s individual cards if they are slightly shy or often overshadowed by their teammates. They can create leadership moments and can provide players with a challenge in a mixed ability group. 

 
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MISSION CONTROL

The involvement of MatchPlay Cards doesn’t always have to be openly known though, you may choose to secretly challenge players without the whole group knowing. Consider who you are giving the card to, would you see a different impact if players gave the card rather than you?

 

RISE TO THE CHALLENGE

Challenge completed? Trade a MatchPlay Card amongst the playing group to set someone else the challenge. This could be a teammate or an opposing teammate based on strengths and weaknesses observed within the group.

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